GLSLChunks
Description
WebGL chunks is a set of helper functions that help enable code reuse
and utilize higher-level abstractions in your GPU kernels.
To use chunk, you must type operationsRegister.LoadChunk(...chunkNames)
.
Some chunks are used under the hood, it is:
main
- Used to wrap operations into a smart entry point.float
- Used as a polyfill the float textures on some devices.
Function pickValue_INPUTNAME (y, x) => vec4
Description
Returns pixel data of texture
with the same
coordinates as current operation pixel.
Params
y | float | coordinate of needed pixel |
x | float | coordinate of needed pixel |